For Build the Pyramid! by Janitors Studios

Bottleneck diagnostic

Upgrade Planner

Compare the number of pickup and placement actions in a full load. The result explains your likely bottleneck without pretending to know a complete game economy.

Your hauling loop

Blocks in a full load
Blocks per pickup action
Blocks per placement action
Record it for context

How the calculation works: pickup actions = ceil(Carry Capacity ÷ Bulk Pickup); placement actions = ceil(Carry Capacity ÷ Bulk Place). It does not create an efficiency score or estimate Coins per minute. A likely action bottleneck is shown only when one action count is at least 2 higher and at least 1.5× the other; otherwise the result is balanced/unclear and points to the One-Run Test.

Use your own timing

One-Run Test

Time one complete hauling loop. The bottleneck comparison uses Pickup, Movement (Travel to Pyramid + Return), and Placement, while the four measured stages remain visible.

Seconds
Seconds
Seconds
Seconds

Add your timing to see the breakdown.

About Placement Range

Placement Range is not part of the time formula. If climbing or repositioning feels slow, inspect it in the in-game panel. Its real benefit depends on your route and the pyramid’s current shape.

About upgrade prices

The known price observations are incomplete. This planner does not fill the missing levels or recommend a purchase based on invented prices. See the evidence status.